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1. Slow down of end of battle stats - in Feedback/Requests [original thread]
Stefan Stahl wrote: Dust dev #14: You know what Dust needs to become a AAA-shooter? More loading times! Don't forget having your merc stare at you when you enter the neocom. Seriously, some of the things they do in this game make abso...
- by DJINN leukoplast - at 2013.10.09 21:59:00
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2. [feedback] Why is my 6 million SP character running into 27 million SP opponents? - in Feedback/Requests [original thread]
I have noticed that even when I use my alt on another PSN account, which has half the SP of my main and not even proto suit yet, that I run into the same exact players I do while on my main with full proto. It's possible MM is grouping people by...
- by DJINN leukoplast - at 2013.09.08 00:33:00
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3. CCP can you tell us when you'll bring back E3 version of restocking? - in Feedback/Requests [original thread]
I'm not sure what the old restock system was, but I have been wanting a better restock system than we have pretty much since I started playing. I hate having to restock things individually to get all the numbers even, cause if I just restock the...
- by DJINN leukoplast - at 2013.08.31 02:07:00
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4. What's the deal with the insane catalyzer requirements? - in Feedback/Requests [original thread]
Green Living wrote: IgniteableAura wrote: Yea just for a little sprint speed, which accounts to getting to objectives three seconds faster after a full sprint. You can "feel" the speed, but it doesn't provide much benefit in the long term. ...
- by DJINN leukoplast - at 2013.08.28 22:23:00
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5. What's the deal with the insane catalyzer requirements? - in Feedback/Requests [original thread]
Just to reach a basic catalyzer, we have to go level 5 into biotic upgrades? Is this an error, or has it always been that way? Seems a bit ridiculous, having to spend over 600k SP in biotic upgrades alone to get a catalyzer that is only saving a f...
- by DJINN leukoplast - at 2013.08.28 21:24:00
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6. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
CLONE117 wrote: the solution to most annoying snipers would be derpship.. to make this more effective if a sniper hits us but doesnt kill us....he should light up bright red on the minimap... or a big giant arrow should point to where he is e...
- by DJINN leukoplast - at 2013.08.17 23:16:00
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7. every action has an opposite and equal reaction - in Feedback/Requests [original thread]
As long as it does face damage to the LAV (not effected by hardeners/resistance mods etc). Cause as LLAV's are now, they shrug off forge hits like they were insect bites due to their OP modules. They could run over 15k HP worth of suits before hav...
- by DJINN leukoplast - at 2013.08.16 05:26:00
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8. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
One thing that has been bothering me for a long time now, is getting hit by a sniper and having absolutely no idea where the shot came from. All I see is my health instantly drop, and every now and then I get lucky and move to a spot that is actua...
- by DJINN leukoplast - at 2013.08.16 04:20:00
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9. dropsuit virus - in Feedback/Requests [original thread]
This is a pretty neat idea, in KZ2 we had the saboteur class, which when activated made you look like a freindly player to the enemies (used a random name from the enemy roster to fake), and made for some interesting gameplay. There would have t...
- by DJINN leukoplast - at 2013.08.11 05:40:00
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10. How to stop pubstomping and make matchmaking balanced - in Feedback/Requests [original thread]
I've been asking for squad-free for a while, as without a doubt it would balance the heck out of the game. Squads only face other squads, and solo only face solo, it's win-win on so many different levels. The issue isn't proto gear in pub matches,...
- by DJINN leukoplast - at 2013.08.03 22:15:00
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11. I FOUND OUT WHY MD IS OP!!! - in Feedback/Requests [original thread]
Ugh, the MD is far from OP you turkey. Geez, if CCP listens to these people and nerfs the MD, it will be beyond useless.
- by DJINN leukoplast - at 2013.08.03 05:56:00
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12. [Feedback] Forge gun. - in Feedback/Requests [original thread]
N1ck Comeau wrote: simple, add some scope glare, or something that you can see snipers but not make them like a sitting light. make the forge gun charge thing super bright. makes it so people know where you are when charging. Eh, obvious hi...
- by DJINN leukoplast - at 2013.08.02 11:59:00
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13. [Feedback] Forge gun. - in Feedback/Requests [original thread]
N1ck Comeau wrote: DJINN leukoplast wrote: Coming from a player that used almost nothing but swarms for almost a year now (including proto), I disagree about the projectile being slower. Tanks are far too quick (LAV's ever even quicker), a...
- by DJINN leukoplast - at 2013.08.02 11:52:00
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14. [Feedback] Plasma Cannon (Observations + suggested tweaks) - in Feedback/Requests [original thread]
Artemis Kaiba wrote: You can't compare a heavy weapon to a light one. I think PC indeed need a buff but the Forge gun will and should always be better (if comparable). The argument is wrong but the conclusion is right and I agree with it. ...
- by DJINN leukoplast - at 2013.08.02 11:40:00
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15. [Feedback] Forge gun. - in Feedback/Requests [original thread]
Coming from a player that used almost nothing but swarms for almost a year now (including proto), I disagree about the projectile being slower. Tanks are far too quick (LAV's ever even quicker), and can easily back off when in danger from AV... ...
- by DJINN leukoplast - at 2013.08.02 11:35:00
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16. [Feedback] Plasma Cannon (Observations + suggested tweaks) - in Feedback/Requests [original thread]
Played tonight as a militia heavy with an avd assault forge, and I have to say, the forge OWNS the PC in every way possible. Not only was it significantly easier to score OHK's on infantry (or even get splash damage), but the assault forge was a...
- by DJINN leukoplast - at 2013.08.02 11:25:00
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17. [Feedback] Plasma Cannon (Observations + suggested tweaks) - in Feedback/Requests [original thread]
Played with the PC again last night for quite a few matches (swapping back and forth with a mass driver). And I am pretty sure the hit-detection is broken for splash damage, and it seems the only reliable way to get a hit, is to direct-hit somebod...
- by DJINN leukoplast - at 2013.08.02 02:19:00
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18. Increase the Thukker Nade ammo supply to 2. - in Feedback/Requests [original thread]
CCP said it was supposed to have the same stats at whatever tier it was in, but all the contact nades have 2.5m at 400 damage. Doesn't matter if proto or std/adv AUR. Not sure if glitch in the text or not, but obviously nobody would want to pay fo...
- by DJINN leukoplast - at 2013.07.31 10:29:00
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19. [Feedback] Plasma Cannon (Observations + suggested tweaks) - in Feedback/Requests [original thread]
I just want to add another nail in the plasma cannons coffin, switching to a secondary after taking a shot. Multiple times last night I either got killed, or almost killed, because it took me several tries to switch to my secondary after shootin...
- by DJINN leukoplast - at 2013.07.31 04:12:00
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20. [Feedback] Plasma Cannon (Observations + suggested tweaks) - in Feedback/Requests [original thread]
Played with the plasma cannon most of last night, although I was getting tired of not getting many kills, so I ditched it. Will continue to use it tonight for a while, but overall I feel my suggestions are still what I believe should be tweaked....
- by DJINN leukoplast - at 2013.07.30 03:14:00
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